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Class StateMachine

Inheritance
System.Object
Activity
NativeActivity
StateMachine
Inherited Members
NativeActivity.Abort(NativeActivityAbortContext)
NativeActivity.Cancel(NativeActivityContext)
NativeActivity.CacheMetadata(ActivityMetadata)
NativeActivity.ImplementationVersion
NativeActivity.Implementation
NativeActivity.CanInduceIdle
Activity.ToString()
Activity.ShouldSerializeDisplayName()
Activity.Constraints
Activity.CacheId
Activity.DisplayName
Activity.Id
Namespace: System.Activities.Statements
Assembly: System.Activities.dll
Syntax
public sealed class StateMachine : NativeActivity

Constructors

StateMachine()

Declaration
public StateMachine()

Properties

InitialState

Declaration
public State InitialState { get; set; }
Property Value
State

States

Declaration
public Collection<State> States { get; }
Property Value
System.Collections.ObjectModel.Collection<State>

Variables

Declaration
public Collection<Variable> Variables { get; }
Property Value
System.Collections.ObjectModel.Collection<Variable>

Methods

CacheMetadata(NativeActivityMetadata)

Declaration
protected override void CacheMetadata(NativeActivityMetadata metadata)
Parameters
NativeActivityMetadata metadata

Overrides
NativeActivity.CacheMetadata(NativeActivityMetadata)

Execute(NativeActivityContext)

Declaration
protected override void Execute(NativeActivityContext context)
Parameters
NativeActivityContext context

Overrides
NativeActivity.Execute(NativeActivityContext)
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